



There was a much needed rearrangement of many icons in the Standard Map Editor sections.
This was meticulously done, to make it easier while using Hackster. 
Only use the provided copy of Hackster included. GFF322.


GFF-masterpatch:

This will be the first patch you use.
Use this patch on a clean unmodified file to start your project.

Final Fantasy.nes
Length: 262,160 bytes (256 KB)
CRC: CEBD2A31
MD5: 24ae5edf8375162f91a6846d3202e3d6
SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE


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GFF-Temporary Map Palettes: 

This is used so you can edit with Hackster. Without it, the colors are bright, and Map Tiles are essentially unreadable.
The Minimap does not work while this patch is active, but is required while Map Editing.
This is the temporary patch file used while Map Editing.

I recommend not using GFF-Repair Minimap, until the very end of your hack. 
If you decide to change Standard Map Palettes, then using Temporary Map Palettes again 
will nullify those changes as they would appear in Hackster.


GFF-Repair Minimap:

Fix the Minimap and restore the original Palettes.


GFF-Title & Bahamut:

Fix the Title Screen and Bahamut Graphics.

Any Standard Map editng will temporarily mess these two things up. 
Use Title and Bahamut as much as you wish to restore them.

Just remember to keep KAB above 3043 with Standard Maps, or 2 things will happen.

1. it will infringe upon the Title and Bahamut Graphics.
2. the game will freeze.


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